Skip to content
ContentLora

    Tip: press / anywhere to search.

    product

    Magic: The Gathering

    Also known as Magic, MTG, Magic the Gathering

    Magic: The Gathering is a strategic trading card game made by Hasbro's subsidiary Wizards of the Coast and one of the original collectible card games.[1] It had its strongest year in 2025, with revenue up 59%, and in the second quarter of 2026 it passed $500 million in quarterly revenue for the first time.[2][3]

    Editor reviewedUpdated WikiGaming
    Key facts

    Overview

    Magic: The Gathering is a strategic trading card game made by Wizards of the Coast, a subsidiary of Hasbro. Hasbro describes it as one of the original collectible card games, with characters in multiple universes that keep expanding through new card sets.[1] Hasbro says Magic’s audience now spans competitive players, casual and social players, collectors, digital players and fans of other franchises.[4]

    Universes Beyond and record sales

    A large part of Magic’s recent growth comes from Universes Beyond sets, which bring well-known third-party brands into the game.[1] Its 2025 Final Fantasy set was the highest-selling Magic set of all time by net revenue.[5] Magic revenue grew 59% in 2025, its strongest year, helped by the fourth-quarter Avatar: The Last Airbender set, back-catalogue sales and the Secret Lair line.[2]

    The growth continued into 2026. In the second quarter Magic earned $545.3 million, up 32% from $412.0 million a year earlier, its first quarter above $500 million.[6][3] Hasbro attributed the gain to the Secrets of Strixhaven set and the Universes Beyond Marvel Super Heroes set, and raised its full-year guidance.[7][8]

    On the TCGplayer marketplace, Magic was the top trading card game by dollar value of sales in the first quarter of 2026.[9]

    Tournament rules and proxies

    Magic’s Tournament Rules, effective 27 February 2026, allow only regulation-sized, genuine Magic cards released by Wizards in sanctioned events.[10] Players may not make their own proxies; only the Head Judge can issue one, for example for a card accidentally damaged during the event.[11] Wizards has said that unauthorised reproductions of its cards are a type of counterfeit.[12]

    Fan content

    Wizards’ Fan Content Policy lets fans use Magic’s IP in free content such as videos and fan art, provided it is labelled unofficial.[13][14] The policy excludes counterfeit or proxy Magic cards and bars using Wizards’ IP in other games.[15][16] See custom and proxy trading cards for how these rules compare with Pokémon’s, and the pokemon-trading-card-game for Magic’s main rival.

    Next in the crash course

    Pokémon Trading Card Game

    The Pokémon Trading Card Game: 85 billion cards produced since its 1996 launch, 2026 sales trends and Play! Pokémon rules on proxies.

    More in Gaming

    Questions readers ask

    Who makes Magic The Gathering?

    Wizards of the Coast, a subsidiary of Hasbro.[1]

    How much money does Magic make?

    Magic's revenue was $545.3 million in the second quarter of 2026, up 32%, the first quarter in which it passed $500 million.[6][3]

    What is Universes Beyond?

    Magic sets based on well-known third-party brands, such as Final Fantasy, Avatar The Last Airbender, Marvel's Spider-Man and Marvel Super Heroes.[1][7]

    Can I play with proxies?

    Not in sanctioned events. Only genuine Magic cards are allowed, and only the Head Judge can issue a proxy.[10][11]

    Sources

    · 16 claims from 3 publishers

    Each numbered claim is a statement we checked against the sources listed with it. Tap a number in the text to see its sources in place.

    1. [1]

      Hasbro describes Magic - The Gathering, made by its subsidiary Wizards of the Coast, as one of the original collectible card games, expanded through new sets including Universes Beyond sets based on third-party brands. confirmedas of 2026-02-25

    2. [2]

      Magic - The Gathering revenue grew 59% in 2025, its strongest year ever, helped by the Avatar - The Last Airbender set, back-catalogue sales and Secret Lair. confirmedas of 2026-02-10

    3. [3]

      Magic - The Gathering passed $500 million in quarterly revenue for the first time in the second quarter of 2026, led by the debut of its Marvel Super Heroes set. confirmedas of 2026-07-21

    4. [4]

      Hasbro says Magic has expanded its user base with sets for competitive players, casual and social players, collectors, digital players and fans of other franchises. confirmedas of 2026-02-25

    5. [5]

      Hasbro said Magic's Final Fantasy set, released in 2025, was the highest-selling Magic set of all time by net revenue. confirmedas of 2026-02-25

    6. [6]

      Magic - The Gathering revenue was $545.3 million in the second quarter of 2026, up 32% from $412.0 million a year earlier. confirmedas of 2026-07-21

    7. [7]

      Hasbro attributed Magic's second-quarter 2026 growth to the Secrets of Strixhaven and Universes Beyond Marvel Super Heroes sets. confirmedas of 2026-07-21

    8. [8]

      Hasbro raised its full-year 2026 guidance in July 2026 after its second-quarter results. confirmedas of 2026-07-21

    9. [9]

      By the dollar value of sales on the TCGplayer marketplace in the first quarter of 2026, the top five trading card games were Magic - The Gathering, Pokémon, One Piece Card Game, Yu-Gi-Oh! and Riftbound. confirmedas of 2026-04-15

    10. [10]

      Magic's Tournament Rules, effective 27 February 2026, allow only regulation-sized, genuine Magic cards released by Wizards of the Coast in sanctioned events. confirmedas of 2026-02-27

    11. [11]

      Under Magic's Tournament Rules, players may not make their own proxies; only the Head Judge can issue one, for example to replace a card accidentally damaged during the tournament. confirmedas of 2026-02-27

    12. [12]

      In a 2016 statement, Wizards of the Coast said unauthorised reproductions of Magic cards are a type of counterfeit. confirmedas of 2026-10-10

    13. [13]

      Wizards of the Coast's Fan Content Policy lets fans use its IP in content they share with the community for free, subject to restrictions. confirmedas of 2026-10-10

    14. [14]

      Wizards of the Coast's Fan Content Policy requires fan content to state clearly that it is unofficial and not endorsed by Wizards. confirmedas of 2026-10-10

    15. [15]

      Wizards of the Coast's Fan Content Policy says fan content does not include creating counterfeit or proxy Magic - The Gathering cards, even if they are distributed for free. confirmedas of 2026-10-10

    16. [16]

      Wizards of the Coast's Fan Content Policy bars using its IP in other games or game components, even when distributed free. confirmedas of 2026-10-10

    Revision history (1)
    1. Page created.

    Created Oct 10, 2026. Last reviewed by an editor on Oct 10, 2026. Next scheduled review: Jan 10, 2027.

    Cite this page

    "Magic: The Gathering." ContentLora, updated Oct 10, 2026. https://contentlora.com/wiki/magic-the-gathering

    Spotted an error? Suggest a correction or emailcorrections@contentlora.com.